Sinboto Simmons
SVER True Blood General Tso's Alliance
5704
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Posted - 2014.04.02 05:43:00 -
[2] - Quote
8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there.
How much HP am I supposed to have before you people are happy?
Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible.
There are other ways to make sure that scouts are not being abused, without using such short sighted methods.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5708
|
Posted - 2014.04.02 06:59:00 -
[3] - Quote
@8213
*sigh*
Alright here we go again:
1: The scouts are not replacing the assault, the DEVs have already said that there will be a pass taken on the assault suits in due time, what we're seeing now is the result of bits and pieces being placed making for the community to flock to that which has been updated rather than wait for the inbound updates, not because the DEVs are catering to a specific 'faction', along with the assault updates also missing is:
Burst SMG
Tactical SMG
Flaylock fixes.
Removal of the assault SMG.
Ect, ect ect.
2: Dust 514 is hardly strict in how one must play the game if we cant to get into the technicality of names and roles:
Assaults- lots of light weapon damage, very little protection, fastest of all mid frames, no equipment.
Logistics: no assault light weapon, sidearms and support weapons only (MD/LR), slowest of the midframes, far more tanked than the assault, can only fit logistics gear, no remote explosives, one of two units that can use active scanner.
Heavy: Heavy weapon only, no light, no sidearm, extremely tanked, will win VS entire squads of mid/light infantry regardless of player skill, tank buster.
Scout: assassin, faster than other frames can track, cloak, lowest health in the game, highest damage period, only class that can be a sniper, and nova knifer, one of two units that can use active scanner, large passive scan radius, undetectable by scanners besides from other scouts, no need for anti scan mods.
Commando: Nearly as fast as scout, can use multiple light weapons, specialize in hacking and tank busting, light frame for maximum speed.
See what I'm getting at here, if you base the classes off of: this is how it's meant to be in real life or this is the only way it should be, then you kill diversity in this game, I wouldn't be able to run a MD scout, assaults couldn't use sidearms, 3 heavies would decimate an entire team, and logis would either not have a light weapon, or not have a weapon at all.
3:The caldari scout does indeed have drawbacks: It's shield tanked.
As such it has less EHP than armor scout at base, making them easier to kill, if they DO brick tank the suit it's quickly found and terminated by players with high precision suits.
There's a counter to everything, if you don't have that counter, or if it's not functioning properly, then it becomes a problem for you:
Caldari scout=Gallente scout.
Armor scout= explosive weapons.
Cloak= scanners.
Heavy= high alpha
Shield scouts= high DPS & High alpha.
Oh and on your last bit: If you don't like people using the FOTM in a game: leave, go play a single player game, this is an online shooter and mercs will flock to whatever they perceive as best to win, we saw it with the TAR, the flaylock, the logis, and the MD, things improve, and things break, it's simply a part of being a new MMO.
I agree that scouts are imbalanced at the moment, both cloak and armor HP, but your logic of: It's not playing like I think it should, so nerf it to the ground, is childish and frankly: short sighted.
Honestly you pointed out the reason for everyone complaining about the scouts in your own post: Because nobody likes dying, so they latch onto what's smacking them most and scream OP regardless of reason.
Like I said there are ways of balancing the class and shaking the FOTM players off of it without ******* over those who are actually playing it legitimately, in fact many are seeing that the brick tanking playstyle isn't as effective as they first thought and are abandoning the suit.
When scouts were constantly getting nerfed build after build and many players laughed at us as we struggled we did say when we got buffed that we'd come back with a vengeance, well guess what: payback's a *****.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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